Matrix represents an affine transformation between two coordinate spaces in 2
dimensions. Such a transform preserves the "straightness" and "parallelness"
of lines. The transform is built from a sequence of translations, scales,
flips, rotations, and shears.
The transformation can be represented using matrix math on a 3x3 array. Given
(x, y), the transformation (x', y') can be
found by:
[ x'] [ scaleX shearX translateX ] [ x ]
[ y'] = [ shearY scaleY translateY ] [ y ]
[ 1 ] [ 0 0 1 ] [ 1 ]
[ scaleX * x + shearX * y + translateX ]
= [ shearY * x + scaleY * y + translateY ]
[ 1 ]
The bottom row of the matrix is constant, so a transform can be uniquely
represented by
"[[scaleX, shearX, translateX], [shearY, scaleY, translateY]]".
Constructors
Construct a transform with the given matrix entries:
[ scaleX shearX translateX ]
[ shearY scaleY translateY ]
[ 0 0 1 ]
Parameters: scaleX: Number — the x scaling component
 shearY: Number — the y shearing component
 shearX: Number — the x shearing component
 scaleY: Number — the y scaling component
 translateX: Number — the x translation component
 translateY: Number — the y translation component
Construct a matrix from a sequence of numbers. The array must
have at least 4 entries, which has a translation factor of 0; or 6
entries, for specifying all parameters:
[ values[0] values[2] (values[4]) ]
[ values[1] values[3] (values[5]) ]
[ 0 0 1 ]
Parameters: values: Array of Number — the matrix to copy from, with at least 4 (6) entries
Throws: 
NullPointerException — if values is null

ArrayIndexOutOfBoundsException — if values is too small
Functions
Returns a copy of the Matrix object.
Returns:

Matrix
— a copy of the Matrix object.
Creates the inverse transformation of the matrix. If the matrix is not
invertible (in which case isSingular() returns true), invert()
returns null, otherwise the matrix itself is modified and a reference to
it is returned.
Returns:

Matrix
— the inverted matrix, or null, if the matrix is singular
Matrix Concatenation
Concatenates the matrix with a translation matrix that translates by
(x, y). The object itself is modified and a reference to it is
returned.
Parameters: x: Number — the x coordinate of the translation
 y: Number — the y coordinate of the translation
Returns:

Matrix
— the translated matrix
Concatenates the matrix with a translation matrix that translates by the
specified point. The object itself is modified and a reference to it is
returned.
Parameters: pt: Point — the coordinates of the translation
Returns:

Matrix
— the translated matrix
Concatenates the matrix with a scaling matrix that scales by the
specified (scaleX, scaleY) factors. The object itself is modified
and a reference to it is returned.
Parameters: scaleX: Number
 scaleY: Number
 center: Point — optional
Returns:

Matrix
— a reference to the matrix
Concatenates the matrix with a scaling matrix that scales by the
specified scale factor. The object itself is modified and a
reference to it is returned.
Parameters: scale: Number
 center: Point — optional
Returns:

Matrix
— a reference to the matrix
Concatenates the matrix with a matrix that rotates coordinates by a
specified angle (and around a center point, if specified). The matrix
itself is modified and a reference to it is returned.
Angles are oriented clockwise and measured in degrees by default. Read
more about angle units and orientation in the description of the
point.angle property.
Parameters: angle: Number — the angle to rotate by
 center: Point — the center point around which to rotate — optional
Returns:

Matrix
— a reference to the matrix
Concatenates the matrix with a shearing matrix. The object itself is
modified and a reference to it is returned.
Parameters: shearX: Number — the horizontal shearing
 shearY: Number — the vertical shearing
Returns:

Matrix
— a reference to the matrix
Concatenates the specified matrix to the matrix in the most commonly
useful way to provide a new user space that is mapped to the former user
space by the specified matrix. The matrix itself is modified and a
reference to it is returned.
Returns:

Matrix
— a reference to the matrix
Concatenates the specified matrix to the matrix in a less commonly used
way such that the specified matrix modifies the coordinate transformation
relative to the absolute pixel space rather than relative to the existing
user space. The object itself is modified and a reference to it is
returned.
Returns:

Matrix
— a reference to the matrix
Tests
Checks whether the matrix is an identity. Identity matrices are equal to
their inversion.
Returns:

Boolean
— true if the matrix is an identity, false otherwise
Checks whether the matrix is singular or not. Singular matrices cannot be
inverted.
Returns:

Boolean
— true if the matrix is singular, false otherwise